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Robert Forehand
/Game Developer

/rubber
Experimenting with the physics in Unity 3D led me to begin work on an FPS about rubber chickens.
At the moment, it's in the really early pre-pro stages, as I'm working on designing levels for the single player version. I am still keen on this idea and have some lessons I've learned prototyping a game with ragdoll physics to reapply to this.












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